Current date/time is Sat Jul 22, 2017 6:54 pm


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  • The Cities of Ozulon

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  • Tartaros


    Tartaros
    The capital city of Tartaros, as well as where the High King of Tartaros resides. His castle is extremely hard to find as it was built to look like part of the city despite being the largest building in it. The city itself is kept under guard by the Tartarosian army, whose members are described as tolerating no trouble making, while also being extremely kind towards those who uphold the rules. They don't try to start any fights, and as they should, only live to protect the people. The people here are like any other large city; some are nice, some are mean, some are sexist, some are racist, some are psychotic, etc...

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  • Scarlet Waters Port


    Scarlet Waters Port
    One of the smaller ports in Ozulon, many couples come here to spend some time eating at diners overlooking the sunset. While there is a black market on the far end of the port, the guards don't bother with them as the guild who owns the town (Solar Phoenix's Song) has ordered them otherwise. The minor crime syndicate that exists within the town doesn't create any issues within the town, but rather helps keep the streets clear of low-life muggers which keeps the guards from having to beat down their doors. The guards here are chivalrous and valiant, very few showing signs of being arrogant.

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  • Misty Village


    Misty Village
    A village high up in the mountains. The streets are normally covered with low-lying mist that only rises to about 2 feet off the ground. Crime is relatively low here due to how remote it is. The villagers are welcoming sorts, and the town's main staple is rice, potatoes, and other vegetables able to withstand the high altitude.

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  • The Town Shining in the Night


    The Town Shining in the Night
    No one knows the origins of the stones that make up the outside of the buildings of this town, but they do know it's distinctive glow when they spot it while lost at night. Because the town being so easy to spot, it's also earned the nickname 'Beacon' since many who get lost in the wilds surrounding it owe their salvation to the fact that it glows at night. The insides of the homes are normally made with stone that doesn't glow, and the town's folk keep their windows shut at night so they can sleep. The people here are used to outsiders coming in and are fairly welcoming, but the local guard stay alert around them still.

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  • Aura


    Aura
    Names after the Goddess of Wind, this floating city can only be reached by those able to fly, or those willing to scale the chains that keep it anchored to the ground. Within the ancient city lives a great deal of monks, both male and female, who devote their lives to living with nature. They know little of the ordeals of the outside world as they almost never leave the city, but whenever something cataclysmic is about to happen they're always the first to know and always send a messenger (in the form of a snow hawk with a letter on its back) to inform the nearby settlements.

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  • Gladius


    Gladius
    The place where warriors are born and weaklings die, even the richest of families here have to fight to survive. The fate of almost all children is that they'll inevitable fight in the colosseum located in the middle of the city. Life here is harsh, crime rates are so high that no guard from any other city would dare transfer over. The justice in this town is simple, if you steal and get caught you die in the colosseum, or you die on the spot. There is no jail here, all criminals earn their right to walk free by fighting. Wealthy people come here to watch the 'rabid dogs' fight for their lives, and the very thing keeping this city from collapsing entirely is the very thing that infects it...

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  • Sanctuary


    Sanctuary
    A calm town that seems rather normal. Children can be seen playing in the streets with their parents going about their lives indoors. Agriculture ranges from wheat and corn, to all other easy to grow crops like lettuce, cabbage, potatoes, and common herbs. The people here don't seem to be particularly combative, and the guard do a fine job of keeping the riff raff under control. The level of peace and tranquility, accompanied by the fact that Sanctuary is easy to get to attract many people who wish to settle down.

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  • The Wilds

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  • The Grasslands


    The Grasslands
    The grasslands outside Tartaros where many animals come to graze.

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  • The Drake Farm


    The Drake Farm
    Famous for its abundance of Drakes, Drake Farm is an area of protected land that spans for over two hundred miles that Drakes decided to call home. The owners are more than happy to let outsiders come in and take care of the Drakes since their hides are valuable, and the Drakes would run rampant if not kept in check.

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  • The Enchanted Forest


    The Enchanted Forest
    Famous for its abundance of Fairies, the Enchanted Forest is home to an excess of life. The land is completely unable to have cities built due to the trees attacking construction workers. This happens because they're in the Faes' home, and the little sprites aren't too willing to share what's left of their home with a bunch of potential enemies. Centaurs are the only other species welcome here, anyone else gets eviscerated.

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  • The Gates of Ozulon


    The Gates of Ozulon
    Those traveling across the mainland normally walk along a path that was carved by the original settlers of Ozulon. It's said that upon arriving the settlers had a great war with the natives, at the end of which both sides constructed a set of statues facing each other out of the side of a mountain with the path leading into Ozulon between them. Many centuries later these statues stand tall, covered in vines as the land around them has overgrown with vegetation, returning to it's semi-natural state.

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  • The Scar


    The Scar
    The remnants of the first great war, the land is burned to the ground with no signs of life even after centuries of being left alone. Known only as 'The Scar' as the war is over, but even time cannot heal it. Twisters and violent storms are common in this place, and it's frequent to find skeletons laying around as well as necromancers not too far away.

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    Kitsune Kemonomimi Village
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  • Glacies's Vale


    Glacies's Vale
    Known as the place where Glacies resides, the land is treacherous, rugged, and impossible to traverse at times. The weather, much like the goddess for which the place was named for, is unpredictable. At times it can be clear, not a cloud in sight, and then suddenly without warning a blizzard would appear from seemingly nowhere. The only thing that's constant in this place is that it's always painfully cold, so much so that one could throw a cup of boiling water and it would instantly turn to powdery snow.

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  • No Man's Land


    No Man's Land
    A land that's rumored to once have been a vast ocean, now a shell of its former glory. Whatever water was once here has long since dried up. It never rains, and not even a cactus can be found in this desolate place.

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  • Land of A Thousand Lakes


    Land of A Thousand Lakes
    Long ago this place was a vast mountain range, but the people who lived here had cursed the gods all their lives, going so far as to uproot the plants, pollute the waters, and taint the air. Duir, the God of Nature had finally had enough and allowed Levyathan to take his anger out on them. The God of the sea raised the water, while Tera lowered the land. The settler's villages crumbled from the violent shaking, and anyone who survived the quakes died off from drowning in the rising tide. What was left was a valley where the tops of mountains are the only things visible, and vast lakes of salt water that lay between them.

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  • Frost Covered Grounds


    Frost Covered Grounds
    A remnant of the first great war, and the last time a god had ever been allowed by Tera to intervene in human conflict... This place used to be a lush forest, teaming with life before the war. Due to Glacies being allowed to put an end to the war, everything was laid to waste in a single moment. Centuries later the land remains frozen, and barely habitable. Large woolly creatures roam around with large predators hunting them.

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  • The Grand Marsh


    The Grand Marsh
    Covered in tall grass and water, walking through this area is highly unadvised due to large populations of water-based predators. Some of which are a combination of humans and alligators, or even worse, salt-water crocodiles that have no fear of humans or anything else. Aside from those are large snakes, as well as overgrown insects that haven't seen a human and thus, have no fear of them. Traveling by boat isn't much safer than wading through the shallow waters, but it's still safer...

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