Land of a Thousand Lakes, Part 3: The Water
Magic Prodigy :: Character Corner :: Quests :: Quest Acquisition & Thread Completion :: Series Quests
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Land of a Thousand Lakes, Part 3: The Water
Name: Land of a Thousand Lakes, Part 3: The Water
Rank: Grunt
Requirements for Lower Ranks: ≤ 1 Rank
Minimum Word Count: 1,200
Location: Land of a Thousand Lakes
EXP Gain: 175
Coin Gain: 0
Item Reward: Jar of Glowing Water
The water in this jar glows brightly for some odd reason. No magic can be felt from it, and the water tastes like normal water. The historian would definitely want to check it out.
Synopsis:
During your travels you find yourself needing to stop by a small village near the Land of a Thousand Lakes. While there, the village becomes under attack from a strong group of bandits. Their leader isn't present, and the bandits have a wide variety of fighters. They all seem to be targetting the village leader's home, and killing only people who get in their way.
After dealing with the bandits, the village leader tells you about a strange treasure the clan has and gives you it. It's a jar of glowing water... He asks you to take it somewhere that's better fortified, stating that if people are trying to steal it then it must be more than just normal water. The historian in Tartaros would certainly want to see the item, and it'd be safe from harm within the massive city.
Enemies: Bandits
New Bandit: Too afraid to die, but too willing to prove themselves to not fight. They lack skill, but more than make up for it with spirit.
Arrogant Bandit: They've been around a while and are good at fighting. They're afraid to die still, but they have enough skill and experience to not back down.
Veteran: Strong, fearless, and highly skilled. They use more than just one type of weapon, and deploy tactics to make a fight with them extremely difficult.
Is it alright to make up my own enemies?: Yes
Rank: Grunt
Requirements for Lower Ranks: ≤ 1 Rank
Minimum Word Count: 1,200
Location: Land of a Thousand Lakes
EXP Gain: 175
Coin Gain: 0
Item Reward: Jar of Glowing Water
The water in this jar glows brightly for some odd reason. No magic can be felt from it, and the water tastes like normal water. The historian would definitely want to check it out.
Synopsis:
During your travels you find yourself needing to stop by a small village near the Land of a Thousand Lakes. While there, the village becomes under attack from a strong group of bandits. Their leader isn't present, and the bandits have a wide variety of fighters. They all seem to be targetting the village leader's home, and killing only people who get in their way.
After dealing with the bandits, the village leader tells you about a strange treasure the clan has and gives you it. It's a jar of glowing water... He asks you to take it somewhere that's better fortified, stating that if people are trying to steal it then it must be more than just normal water. The historian in Tartaros would certainly want to see the item, and it'd be safe from harm within the massive city.
Enemies: Bandits
New Bandit: Too afraid to die, but too willing to prove themselves to not fight. They lack skill, but more than make up for it with spirit.
Arrogant Bandit: They've been around a while and are good at fighting. They're afraid to die still, but they have enough skill and experience to not back down.
Veteran: Strong, fearless, and highly skilled. They use more than just one type of weapon, and deploy tactics to make a fight with them extremely difficult.
Is it alright to make up my own enemies?: Yes
Similar topics
» Land of a Thousand Lakes, Part 9: The Key
» Land of a Thousand Lakes, Part 10: Levyathan
» Land of a Thousand Lakes, Part 1: The Mark
» Land of a Thousand Lakes, Part 2: The Crystal
» Land of a Thousand Lakes, Part 7: Aura
» Land of a Thousand Lakes, Part 10: Levyathan
» Land of a Thousand Lakes, Part 1: The Mark
» Land of a Thousand Lakes, Part 2: The Crystal
» Land of a Thousand Lakes, Part 7: Aura
Magic Prodigy :: Character Corner :: Quests :: Quest Acquisition & Thread Completion :: Series Quests
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